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Peer-to-Peer 3D Streaming  

Interactive 3D content on the Internet has yet become popular due to its typically large volume and the limited network bandwidth. Progressive content transmission, or 3D streaming, thus is necessary for real-time content interactions. However, the heavy data and processing requirements of 3D streaming challenge the scalability of client-server-based delivery methods. We propose the use of peer-to-peer (P2P) networks for 3D streaming and argue that due to the non-linear access pattern of 3D content, P2P 3D streaming is a new class of applications apart from existing P2P media streaming. We also describe FLoD, the first P2P framework that allows clients in 3D virtual globe or virtual environment (VE) applications to obtain relevant data from other clients while minimizing server resource usage. To demonstrate how FLoD applies to real-world scenarios, a prototype system is built to adapt JPEG 2000 geometry image-based streaming for the P2P delivery of 3D scenes. Experiments show that server-side bandwidth can be conserved with P2P streaming, while simulations indicate that P2P 3D streaming is fundamentally more scalable than client-server approaches.  





  1. Shun-Yun Hu, "A Case for 3D Streaming on Peer-to-Peer Networks," in Proc. International Web3D Symposium (Web3D 2006), Apr. 2006, pp. 57-63. [paper] [slides]

  2. Shun-Yun Hu, Shao-Chen Chang, Wei-Lun Sung, and Jehn-Ruey Jiang, "A Case for Peer-to-Peer 3D Streaming," ASCEND Technical Report (ASCEND-TR-002-2006A), Nov. 2006. [paper]

  3. Ting-Hao Huang, "3D Scene Streaming over P2P Network," Master's thesis, National Taiwan University, Taiwan, Jan. 2007. [thesis]

  4. Shun-Yun Hu, Ting-Hao Huang, Shao-Chen Chang, Wei-Lun Sung, Jehn-Ruey Jiang, and Bing-Yu Chen, "FLoD: A Framework for Peer-to-Peer 3D Streaming," in Proc. IEEE INFOCOM, pp. 1373-1381, Apr. 2008. [paper] [slides]

  5. Wei-Lun Sung, Shun-Yun Hu, and Jehn-Ruey Jiang, "Selection Strategies for Peer-to-Peer 3D Streaming," in Proc. 18th International workshop on Network and Operating Systems Support for Digital Audio and Video (NOSSDAV), May. 2008, pp. 15-20. [paper] [slides]

  6. Mo-Che Chan, Shun-Yun Hu, and Jehn-Ruey Jiang, "Secure Peer-to-Peer 3D Streaming," Multimedia Tools and Applications (special issue on Massively Multiuser Online Gaming Systems and Applications), vol. 45, no. 1-3, Oct. 2009, pp. 369-384. [paper]

  7. Shun-Yun Hu, Jehn-Ruey Jiang, and Bing-Yu Chen, "Peer-to-Peer 3D Streaming," IEEE Internet Computing, vol. 14, no. 2, March/April 2010, pp. 54-61. [paper]

  8. Chang-Hua Wu, Shun-Yun Hu, and Li-Ming Tseng, "Discovery of Physical Neighbors for P2P 3D Streaming," in Proc. International Conference on Ultra Modern Telecommunications (ICUMT), Oct. 2009. [paper]

  9. Chien-Hao Chien, "Bandwidth Aware Peer-to-Peer 3D Streaming," Master's thesis, National Central University, Taiwan, Jul. 2009. [thesis] (in Chinese)

  10. Chien-Hao Chien, Shun-Yun Hu, and Jehn-Ruey Jiang, "Bandwidth-Aware Peer-to-Peer 3D Streaming," in Proc. Network and Systems Support for Games (NetGames), Nov. 2009. [paper] [slides]

  11. Shun-Yun Hu, "Peer-to-Peer 3D Streaming," Ph.D Dissertation, National Central University, Taiwan, Nov. 2009. [PDF] [slides] [book]

  12. Chien-Hao Chien, Shun-Yun Hu, Jehn-Ruey Jiang, and Chuan-Wei Cheng, "Bandwidth-aware Peer-to-Peer 3D streaming," International Journal of Advanced Media and Communication (IJAMC), vol. 4, no. 4, 2010, pp. 324 - 342. [paper] [IJAMC]

  13. Wei Wang, Jin-Yuan Jia, Yang Yu, and Shun-Yun Hu, "Progressive Cache Replacement for Massive Peer-to-Peer WebVR Worlds," in Proc. Network and Systems Support for Games (NetGames 2010, MMVE session), Nov. 2010. [paper] [slides]


FLoD (Flowing Level-of-Details)
FLoD demo 0.3.2 (Win32 binaries)

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Last modified: February 24 2011.

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