References
[ASCEND 2005] ASCEND Project Home Page. http://ascend.sourceforge.net
[Basagni et al.
2004] S Basagni, M Mastrogiovanni, C Petrioli, "A
performance comparison of protocols for clustering and backbone formation in
large scale ad hoc networks" Mobile Ad-hoc and Sensor Systems, 2004 IEEE
International Conference
[Baset and Schulzrinn 2004] Salman A. Baset and Henning Schulzrinne, "An
Analysis of the Skype Peer-to-Peer Internet Telephony Protocol," Columbia
University Tech. Rep. CUCS-039-04, 2004.
[BT 2005] Bittorrent Homepage http://www.bittorrent.com
[Chen and Nishia
2002] Bing-Yu Chen and Tomoyuki Nishita,
"Multiresolution streaming mesh with shape preserving and qos-like
controlling," in Proc. ACM Web3D, 2002, 35–42.
[Chen et al. 2005] Tsu-Han Chen, Jui-Fa Chen and Shun-Yun Hu,
"A Forwarding Model for Voronoi based Overlay Network", VAST
Technical Report. VAST-2005-01. Available at:
http://vast.sourceforge.net/docs/pub/VAST-TR-2005-01.pdf
[Chen et al. 2003] Zhihua Chen, Bobby Bodenheimer, and J. Fritz
Barnes, "Robust transmission of 3d geometry over lossy networks," in
Proceeding of the eighth international conference on 3D Web technology, 2003,
161–ff.
[Cheng et al. 2004] Liang Cheng, Anusheel Bhushan, Renato Pajarola,
and Magda El Zarki, "Real-time 3d graphics streaming using mpeg-4,"
in Proceedings IEEE/ACM Workshop on Broadband Wireless Services and
Applications, 2004.
[Clarke et al. 2000] Ian Clarke, Freenet Homepage http://freenet.sourceforge.net/2000
[Croquet 2005] Croquet project Home Page. http://www.opencroquet.org/
[Cui and Nahrstedt 2003] Yi Cui, Klara Nahrstedt, "Layered
Peer-to-Peer Streaming" Proceedings of the 13th international workshop on
Network and operating systems support for digital audio and video June 2003
[Cui et al. 2004] Y Cui, B Li, K Nahrstedt, "oStream:
Asynchronous Streaming Multicast in Application-Layer Overlay Networks"
IEEE Journal on Selected Areas in Communications, 2004
[Diot and Gautier 1999] Christophe Diot and Laurent Gautier,
"A distributed architecture for multiplayer interactive applications on
the Internet," IEEE Network, vol. 13, no. 4, pp. 6-15, 1999.
[Fogel et al. 2001] Efi Fogel, Daniel Cohen-Or, Revital Ironi, and
Tali Zvi, "A web architecture for progressive delivery of 3d
content," in Proc.ACM Web3D, 2001, 35–41.
[Gray et al. 1997] Jim Gray,Surajit Chaudhuri,Adam Bosworth,Andrew
Layman,Don Reichart,Murali Venkatrao, Frank Pellowand Hamid Pirahesh,
"Data Cube: A Relational Aggregation Operator Generalizing Group-by,
Cross-Tab, and Sub Totals" Data Mining and Knowledge Discovery, 1997
[Gupta et al. 2001] I Gupta, R Renesse, KP Birman, "Scalable
Fault-Tolerant Aggregation in Large Process Groups" DSN, 2001
[Handy et al. 2002] MJ Handy, M Haase, D Timmermann, "Low
energy adaptive clustering hierarchy with deterministic cluster-head
selection" IEEE MWCN, 2002
[Hansen 2002] Hansen, "A Distributed Persistent World Server
using Dworkin’s Generic Driver" Cand. Scient. Thesis 2002
[Hesina and Schmalstieg 1998] Gerd Hesina and Dieter Schmalstieg,
"A network architecture for remote rendering," in Proc. Second International Workshop on Distributed Interactive Simulation
and Real-Time Applications 88, 1998.
[Hosseini and Georganas 2002] Mojtaba Hosseini and Nicolas D.
Georganas, "Mpeg-4 bifs streaming of large virtual environments and their
animation on the web," in Proc. ACM Web3D, 2002, 19–25.
[Hoppe 1996] Hugues Hoppe, "Progressive meshes," Computer
Graphics (SIGGRAPH ’96 Proceedings) (1996), 99–108.
[Hu et al. 2006] Shun-Yun Hu, Jui-Fa Chen, and Tsu-Han Chen,
"VON: A scalable peer-to-peer network for virtual environments,"
to appear in IEEE Network, 2006, http://vast.sourceforge.net/docs/pub/2006-hu-VON.pdf
[Hu and Liao 2004] Shun-Yun Hu and Guan-Ming Liao, "Scalable
peer-to-peer networked virtual environment," in Proc. ACM SIGCOMM 2004
Wksp. on NetGames '04, Aug. 2004, pp. 129-133.
[Hu 2005] Shun-Yun Hu, "Scalable peer-to-peer networked
virtual environment," Master’s thesis, Tamkang Univ., Taiwan, 2005.
http://vast.sourceforge.net/docs/pub/2005_hu_master_thesis.pdf
[Zheng et al. 2004] J Hu, M Li, W Zheng, "Granary:
Architecture of Object Oriented Internet Storage Service" Proceedings of
the E-Commerce Technology 2004
[IGDA 2004] IGDA, "2004 Persistent Worlds Whitepaper,"
http://www.igda.org/online/IGDA_PSW_Whitepaper_2004.pdf
[Intanagonwiwat et al. 2000] Intanagonwiwat et al., "Directed
diffusion: A scalable and robust communication paradigm for sensor
networks" 6 th Annual International Conference on Mobile Computing
[Iyer et al. 2002] Sitaram Iyer, Anthony Rowstron, and Peter
Druschel, "Squirrel: A decentralized peer-to-peer web cache," in
Proc. 21st ACM SIGACT-SIGOPS Symposium on Principles of Distributed Computing
(PODC), 2002.
[Kazaa] Kazaa Homepage http://www.kazaa.com
[Kawahara et al. 2004] Yoshihiro Kawahara, Tomonori Aoyama, and
Hiroyuki Morikawa, "A peer-to-peer message exchange scheme for large-scale
networked virtual environments," Telecomm. Sys., vol. 25, no. 3-4, pp.
353–370, 2004.
[Keller and Simon 2003] Joaquin Keller and Gwendal Simon,
"Solipsis: A massively multi-participant virtual world," in Proc.
Int. Conf. Parallel and Dist. Tech. and App. (PDPTA 03), 2003, pp. 262-268,
2003.
[Knutsson et al. 2004] Bjorn Knutsson, Honghui Lu, Wei Xu, and
Bryan Hopkins, "Peer-to-peer support for massively multiplayer
games," in Proc. IEEE INFOCOM, Mar. 2004, pp. 96-107.
[Kubiatowicz et al. 2000] John Kubiatowicz, David Bindel, Yan Chen,
Steven Czerwinski, Patrick Eaton, Dennis Geels, Ramakrishna Gummadi, Sean Rhea,
Hakim Weatherspoon, Westley Weimer, Chris Wells, and Ben Zhao,
"OceanStore: An architecture for global-scale persistent storage," in
Proceedings of Architectural Support for Programming Languages and Operating
Systems (ASPLOS-IX), ACM Press, New York, 2000.
[Lineage 2005] Lineage Home Page.
http://en.wikipedia.org/wiki/Lineage_(game)
[Madden, Szewczyk et al. 2002] S Madden, R Szewczyk, MJ Franklin, D
Culler, "Supporting Aggregate Queries Over Ad-Hoc Wireless Sensor
Networks" WMCSA, 2002
[Madden, Franklin et al. 2002] S Madden, MJ Franklin, JM
Hellerstein, W Hong, "TAG: A Tiny AGgregation Service for Ad-Hoc Sensor
Networks" OSDI, 2002
[Miller and Thorpe 1995] DUNCAN C. MILLER and JACK A. THORPE,
"SIMNET: The Advent of Simulator Networking," in Proc. IEEE, vol. 83,
no 8, pp. 1114-1123, Aug. 1995.
[MS 2005] Microsoft windows Vista Home Page.
http://www.microsoft.com/windowsvista/default.mspx
[Montresor et al. 2004] A Montresor, M Jelasity, O Babaoglu,
"Robust aggregation protocols for large-scale overlay networks"
Dependable Systems and Networks, 2004 International Conference 2004
[Li et al. 2005] J Li, K Sollins, DY Lim, "Implementing
Aggregation and Broadcast over Distributed Hash Tables" ACM SIGCOMM
Computer Communication Review, 2005
[Lo et al. 2005] V Lo, D Zhou, Y Liu, C GauthierDickey, J Li,
"Scalable Supernode Selection in Peer-to-Peer Overlay Networks" Hot
Topics in Peer-to-Peer Systems, 2005
[Olbrich and Pralle 1999] Stephan Olbrich and Helmut Pralle,
"Virtual reality movies – real-time streaming of 3D objects,"
Computer Networks (Amsterdam, Netherlands: 1999) 31, 21, 2215–2225, 1999.
[Padmanabhan et al. 1995] Venkata N. Padmanabhan, Helen J. Wang,
Philip A. Chou, "Distributing Streaming Media Content Using Cooperative
Networking" SB Wicker - 1995 - Englewood Cliffs, NJ: Prentice Hall
[Raz et al. 2002] D Raz, Y Shavitt, "New models and algorithms
for programmable networks" Computer Networks, 2002
[Renesse et al. 2003] R van Renesse, KP Birman, W Vogels,
"Astrolabe: A Robust and Scalable Technology for Distributed System
Monitoring, Management, and Data Mining" ACM Transactions on Computer
Systems, 2003
[Rusinkiewicz and Levoy 2001] Szymon Rusinkiewicz and Marc Levoy,
"Streaming QSplat: A viewer for networked visualization of large, dense
models," in Proc. Symp. Interactive 3D Graphics, 63–69, 2001.
[Sahm et al. 2004] Jorg Sahm, Ingo Soetebier, and Horst Birthelmer,
"Efficient representation and streaming of 3d scenes," Computers
& Graphics 28, 1, 15–24, 2004.
[Singhal and Zyda 1999] Sandeep Singhal and Michael Zyda, Networked
Virtual Environments: Design and Implementation, ACM Press, New York, 1999.
[Stoica et al. 2003] Ion Stoica, Robert Morris, David Karger, Frans
Kaashoek, and Hari Balakrishnan, "Chord: a scalable peer-to-peer lookup
protocol for Internet applications," IEEE/ACM Trans. Networking, vol. 11,
no. 1, pp. 17-32, 2003.
[Teler and Lischinski 2001] Eyal Teler and Dani Lischinski,
"Streaming of complex 3d scenes for remote walkthroughs," in Proc.
EUROGRAPHICS 20, 3, 2001.
[Tran et al. 2003] DA Tran, KA Hua, T Do, "ZIGZAG: An
efficient Peer-to-Peer Scheme for Media Streaming" Proc. of IEEE INFOCOM,
2003
[VAST 2005] VAST Project Home Page. http://vast.sourceforge.net
[Wang et al. 2005] CM Wang, HM Chen, GC Lee, SF Hong, "A
Tree-Structured Persistence Server for Data Management of Collaborative
Applications" Proceedings of the 19th International Conference on Advanced
Information Networking and Applications - Volume 2 AINA '05
[Su et al. 2004] WW Su, SJ Lee, "An Adaptive and
Fault-Tolerant Scheme For Gateway Assignment In Sensor Networks" Mobile
Ad-hoc and Sensor Systems, 2004 IEEE International Conference
[WoW 2005] World of Warcraft Home Page.
http://www.worldofwarcraft.com/
[Zhou et al. 2002] Suiping Zhou, Wentong Cai, Stephen J. Turner,
and Bu-Sung Lee. "Critical Causality in Distributed Virtual
Environments", in Procs. of 16th IEEE/ACM/SCS Workshop on Parallel &
Distributed Simulation (PADS 2002), pp.53-59, Washington DC, USA, May 2002.